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ESCAPE EVIL LILO MONSTER ! (OBBY)

ESCAPE EVIL LILO MONSTER ! (OBBY)

A Roblox experience owned by PIANO SAURUS.

ObbyENobstacle coursehorror themeescape

ESCAPE EVIL LILO MONSTER ! (OBBY) is an obby experience created on 2025-03-01. It has accumulated 2,588,326 lifetime visits and 1,559 favorites. The game holds an 81% like percentage. Currently, zero users are playing. The description notes twenty obstacles within a mansion setting.

Description (written by the developer; not a statement by this register)

LILO CRAZY MONSTER RUN ESCAPE (Obby) Hey you ready to escape from Mansion ? Alright , let's do it! Today it's the Evil LILO, and he's not exactly the most vigilant guard in prison Go through 20 challenging obstacles and achieve freedom This is not Lilo or Stich for you.

Last updated by the developer 17 May 2025, 19:33 UTC.

0
playing (measured 11 Aug 2026, 17:07 UTC)
2,588,326
lifetime visits
81%
liked (519 👍 / 120 👎)
1,559
favourites (0.6 per 1k visits)
1 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 17:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

🔥Golden Carpet
799 R$
🔥ADMIN (OP)
799 R$
🔥Sword
799 R$
🔥Rainbow Carpet
449 R$
🔥DOUBLE JUMP (OP)
299 R$
🔥 Pompous the Cloud
299 R$
🔥Golden Gloves
249 R$
🔥BoomBox
199 R$
🔥 Grapple Hook
199 R$
🔥Fusion Coil
149 R$
🔥Gravity Coil
149 R$
🔥Speed Coil
99 R$
🔥VIP BUNDLE
99 R$
🔥MORPH BUNDLE
50 R$
🔥Healing Potion
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,814,180 · 0.00% win
Victory · other148,424 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.