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SMILE. [Horror]

SMILE. [Horror]

A Roblox experience owned by Sinister Nightmares.

HorrorENhorrordocumentarysurvival

SMILE. [Horror] is a horror experience created on 2025-03-01. It has accumulated 2,218,645 lifetime visits and 52,386 favorites. The game holds a 73% like percentage. Currently, zero users are playing.

Description (written by the developer; not a statement by this register)

👻Your job is simple: • Document the truth. • Find out what happened. • And get out alive. 👍 LIKE + FAVORITE to show your support! 🎁 FREE IN-GAME REWARD: • Join group Sinister Nightmares • LIKE & FAVORITE the game

Last updated by the developer 25 Apr 2026, 15:31 UTC.

0
playing (measured 10 Aug 2026, 21:05 UTC)
2,218,645
lifetime visits
73%
liked (5,938 👍 / 2,146 👎)
52,074
favourites (23.5 per 1k visits)
1 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:052first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

🔥DEADLY Mini gun
159 R$
🔥 OVERKILL Assault Rifle
149 R$
💣 INFINITE Rocket Launcher
129 R$
🌈 Rainbow Flashlight
99 R$
👁️ Night Vision Goggles
69 R$
❄️ Freeze Ray
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

⚙️ Power Play · other817,146 · 100.0% win
👁️ It Sees You · secret787,772 · 100.0% win
🍎 Forbidden Snack · other708,071 · 100.0% win
💀 Smile. · other547,786 · 75.0% win
🫣 Still Life No More · other426,240 · 58.3% win
🔥 Discovered the truth · secret416,982 · 58.3% win
🦴 Dog Knows · other226,421 · 25.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7314 August 2026 — 73 % liked24 August 2026 — 73 % liked3 September 2026 — 73 % liked13 September 2026 — 73 % liked23 September 2026 — 73 % liked3 October 2026 — 73 % liked13 October 2026 — 73 % liked23 October 2026 — 73 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 11:3773no change
13 Oct 2026, 11:3573no change
3 Oct 2026, 11:3473no change
23 Sept 2026, 11:3373no change
13 Sept 2026, 11:3273no change
3 Sept 2026, 11:3173no change
24 Aug 2026, 08:3573no change
14 Aug 2026, 08:3473first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.