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EVIL JOHNS CHALLENGE!!!!

EVIL JOHNS CHALLENGE!!!!

A Roblox experience owned by Freeslop.

AdventureENchallengeobstacle courseinspired by

Description (written by the developer; not a statement by this register)

enter evil johns evil realm. and collect his coins. Will you survive? I. I dont know. You figure that out bud heavily inspired by https://www.roblox.com/games/75178130800403/ENDLESS-WEGAS-CHALLENGE-THE-IDOL

Last updated by the developer 5 Jul 2026, 03:06 UTC.

0
playing (measured 14 Aug 2026, 17:32 UTC)
36,308
lifetime visits
77%
liked (63 👍 / 19 👎)
146
favourites (4.0 per 1k visits)
2 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 17:320first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

you beat evil johns challenge! · progression1,964 · 0.00% win
solo winner · other1,618 · 0.00% win
im pickled · other135 · 0.00% win
desperation · other58 · 0.00% win
squadron win · other21 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7716 August 2026 — 77 % liked25 September 2026 — 77 % liked16 August 202625 September 2026
2 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Sept 2026, 03:1777no change
16 Aug 2026, 02:1677first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.