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UGC RNG 🎲

UGC RNG 🎲

A Roblox experience owned by cloverie.

SimulatorENRNGUGC ItemsAFK Farming

UGC RNG 🎲 is a simulator experience created on 2025-03-02. The game has recorded 10,752,190 lifetime visits and 562,289 favorites. It maintains a 94% like percentage. Currently, zero users are playing. The description highlights mechanics for rolling UGC hairs, collecting shells, and purchasing buffs to increase luck chances.

Description (written by the developer; not a statement by this register)

Welcome to UGC RNG! 🌴☀️ 🍀 Join our group for 10,000 free shells! 👍 Like & Favorite The Game for More UGC HAIR Drops! 🔄 Roll for a chance to win FREE UGC hairs! 🐚 Collect shells and redeem for FREE ITEMS! 😴 AFK for +1 shell every second! 🌊 Purchase BUFFS to increase luck chance, giving you permanent benefits for rolling hairs!

Last updated by the developer 11 Aug 2025, 21:00 UTC.

0
playing (measured 10 Aug 2026, 14:36 UTC)
10,752,190
lifetime visits
94%
liked (44,356 👍 / 2,659 👎)
562,287
favourites (52.3 per 1k visits)
2 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

AUTO ROLL
600 R$
FASTER ROLL
500 R$
x5 LUCK
400 R$
x2 SHELLS
300 R$
x2 LUCK
250 R$
AFK MODE
150 R$
x2 SPEED
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

YOU PLAYED!! · welcome2,657,677 · 0.00% win
MET A CREATOR · other1,258 · 0.00% win
WON UGC!! · other1,216 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9413 August 2026 — 94 % liked23 August 2026 — 94 % liked2 September 2026 — 94 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:5194no change
23 Aug 2026, 19:5094no change
13 Aug 2026, 19:4994first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.