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[★III] Miner's Hell

[★III] Miner's Hell

A Roblox experience owned by fate's foster.

TycoonENsandboxtycoonmining

Description (written by the developer; not a statement by this register)

HYDROGEN III ✻ An experimental, nonlinear sandbox tycoon game (whether that’s justified is up to the user) ✻ Just get your ores to the furnace, get rich and get on with your life. If you can. ◀ a small base yet complex, winding setups! ◀ 200+ items varying in form, class and usefulness! ◀ explore a psychotically large map having Japanese influence for just no reason! ◀ countless badges that’re the ultimate test of skill! ◁ private servers are free. ◁ join our "syndicate" below to listen for updates, or suggest changes...

Last updated by the developer 21 Jul 2026, 08:18 UTC.

0
playing (measured 10 Aug 2026, 21:48 UTC)
216,186
lifetime visits
88%
liked (2,860 👍 / 407 👎)
15,464
favourites (71.5 per 1k visits)
2 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:480first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Nativity · other75,010 · 71.4% win
Dream Ruler · other6,640 · 0.00% win
Dopamine Loop · other1,770 · 0.00% win
Fatal Insomnia · other1,477 · 28.6% win
Deviated Heaven · other430 · 0.00% win
Zero, Zilch, Nada · other427 · 0.00% win
Testing The Limits · other381 · 0.00% win
Egotist · other290 · 0.00% win
Pain To Scale · other278 · 0.00% win
Saṃsāra · other248 · 0.00% win
Economic Equity · other216 · 0.00% win
Bootleg Hoarder · collection79 · 0.00% win
Godmode · other35 · 0.00% win
Quick Riddance · other30 · 0.00% win
The Icosihenillion · other23 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8815 August 2026 — 88 % liked25 August 2026 — 88 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 04:0288no change
15 Aug 2026, 03:4788first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.