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X5!👑 OG Saber Simulator ⚔️

X5!👑 OG Saber Simulator ⚔️

A Roblox experience owned by ND Game..

SimulatorENsimulatornostalgiastrength grinding

X5!👑 OG Saber Simulator ⚔️ is a simulator experience created on 2025-03-02. It has recorded 984,702 lifetime visits and 2,353 favorites. Currently, 79 users are playing. The experience holds a 90% like percentage. Developed by @NominoDev and @Eternity_Devs, the game focuses on nostalgia for original Saber Simulator players.

Description (written by the developer; not a statement by this register)

🔥 OG Saber Simulator 🔥 💪 x5 Strength & x10 Crowns Every Week Ends! Developed by the true OGs: @NominoDev & @Eternity_Devs ⚔️ This game was created out of pure nostalgia, for the real OG players who remember the original Saber Simulator vibes 🕹️

Last updated by the developer 4 Aug 2026, 15:05 UTC.

79
playing (measured 10 Aug 2026, 18:01 UTC)
984,702
lifetime visits
90%
liked (2,794 👍 / 313 👎)
2,530
favourites (2.6 per 1k visits)
2 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:0149first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Sabers
99 R$
Infinite Strength
89 R$
Fast Swing
79 R$
+1 Pet Equip
79 R$
x3 Egg Hatch
39 R$
x2 Coins
29 R$
x2 Strength
29 R$
Auto Hatch
19 R$
Lucky
19 R$
+200 Pet Inventory
19 R$
x2 Damage
19 R$
VIP
19 R$
x2 Health
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To OG Saber Simulator! · welcome172,397 · 17.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked3 September 2026 — 90 % liked13 September 2026 — 90 % liked23 September 2026 — 90 % liked3 October 2026 — 90 % liked13 October 2026 — 90 % liked23 October 2026 — 90 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 18:4690no change
13 Oct 2026, 18:3890no change
3 Oct 2026, 18:3790no change
23 Sept 2026, 18:3590no change
13 Sept 2026, 17:5190no change
3 Sept 2026, 17:4890no change
24 Aug 2026, 15:5390no change
14 Aug 2026, 15:5290first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.