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FPES:TD

FPES:TD

A Roblox experience owned by FPE:S.

Tower defenseENTower DefenseFPE:SApril Fools

Description (written by the developer; not a statement by this register)

(april fools event is no longer active) Yikes! FPE:S has been overrun by the Nicknameian army! Now it's up to you to strategize with your friends (or by yourself) to defend the remaining lands from all of the invading Nicknames! Take up command of the testers and fend off the apocalypse! this was not my idea these guys just randomly showed me a lineup of like 15 different contorted versions of me and were like "we're making you into a tower defense game" and then i was all like "💀" - Nickname Keybinds: 1-5: Quick select tower R: Rotate Q: Cancel [With tower Selected] X: Sell Q: Close T: Change Target (Backward) Y: Change Target (Forward) E: Upgrade R: Manual Targetting F: Ability [Console] Left Trigger: Place/Select Tower Right Trigger: Cancel Placement FPE:S 2025 April Fools game

Last updated by the developer 7 Aug 2026, 18:05 UTC.

0
playing (measured 10 Aug 2026, 14:48 UTC)
127,948
lifetime visits
89%
liked (566 👍 / 72 👎)
1,150
favourites (9.0 per 1k visits)
2 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

EYE OF NICK
999,999,999 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

beat easy!!! · progression6,012 · 19.0% win
beat normal mode · progression1,449 · 0.00% win
beat hard mode · progression339 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8915 August 2026 — 89 % liked25 August 2026 — 89 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 08:5289no change
15 Aug 2026, 08:4989first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.