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⚔️ Combat Odyssey RPG ⚔️ (Voyage)

⚔️ Combat Odyssey RPG ⚔️ (Voyage)

A Roblox experience owned by Gear101 Developers.

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Description (written by the developer; not a statement by this register)

Welcome to the world of Combat Odyssey RPG! Become a warrior, mage, technician, or sharpshooter LEVEL up your weapons, EXPLORE, CRAFT, QUEST, and FIGHT difficult dungeons with your friends! 🛍🎁 SALE: 30% OFF ALL ITEMS 🛍🎁 BUY BEFORE IT'S TOO LATE! UPDATES 💎FAIRY PETS! 💎Interactive Kiosks in Main Isle for new players 💎GIFTING! 🎁 💎And TONS MORE! Join the Combat Odyssey RPG community in our media below! 🎥 Feel free to Record/Stream Combat Odyssey RPG!

Last updated by the developer 23 Dec 2024, 16:08 UTC.

0
playing (measured 12 Aug 2026, 06:04 UTC)
67,384
lifetime visits
68%
liked (866 👍 / 412 👎)
3,265
favourites (48.5 per 1k visits)
15 July 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 06:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X2 GOLD FOREVER
699 R$
x2 EXP FOREVER
699 R$
⭐ GOLDEN SEASON PASS ⭐
399 R$
x3 ARMOR DROPS FOREVER
399 R$
x3 WEAPON DROPS FOREVER
199 R$
🏃 Sprint FASTER With Energy! 🏃
149 R$
🍵Double Season Juice! 🍵
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Tutorial Master! · progression29,068 · 0.00% win
July Season Completed · progression108 · 0.00% win
June Season Completed · progression6 · 0.00% win
August Season Completed · progression4 · 0.00% win
December Season Completed · progression2 · 0.00% win
March Season Completed · progression1 · 0.00% win
January Season Completed · progression1 · 0.00% win
November Season Completed · progression0 · 0.00% win
February Season Completed · progression0 · 0.00% win
October Season Completed · progression0 · 0.00% win
September Season Completed · progression0 · 0.00% win
May Season Completed · progression0 · 0.00% win
April Season Completed · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6815 August 2026 — 68 % liked4 October 2026 — 68 % liked15 August 20264 October 2026
2 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 20:1768no change
15 Aug 2026, 14:5368first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.