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Dinosaur life Jurassic Earth

Dinosaur life Jurassic Earth

A Roblox experience owned by Dinosaur Life Official Group.

SimulatorENdinosaur simulationsurvivalevolution mechanics

Description (written by the developer; not a statement by this register)

Last Update: New Gamepass x2 DNA Gain. Spinolander for top 1-3 donors. New Map. ___________________________________________________________________________________________________________________________________________________________________________________________________________________________________ Rules: No Exploits, no toxic for chat, no Inappropriate Language, no Inappropriate Bypass Language, no Inappropriate team name, no cheat. Game Info: Default DNA gain is 150, Models inspired by doomcrow models, every 10 minutes a DNA airdrop spawns. Dinosaur life Jurassic Earth. Fight with other players. Be the dinosaur with the most live streak in Dinosaur life Jurassic Earth.

Last updated by the developer 22 Aug 2026, 10:40 UTC.

1
playing (measured 24 Aug 2026, 14:18 UTC)
159,161
lifetime visits
75%
liked (205 👍 / 69 👎)
460
favourites (2.9 per 1k visits)
3 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 14:181first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 DNA Gain
449 R$
Permanent Airdrop Time
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Dinosaur life Jurassic Earth. · welcome18,909 · 0.00% win
Ultimasaurus · collection30 · 0.00% win
Kaiju Ex · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7524 August 2026 — 75 % liked4 September 2026 — 75 % liked14 September 2026 — 75 % liked24 September 2026 — 75 % liked4 October 2026 — 75 % liked24 August 20264 October 2026
5 measurements spanning 41 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 11:0875no change
24 Sept 2026, 11:0775no change
14 Sept 2026, 08:3375no change
4 Sept 2026, 08:3075no change
24 Aug 2026, 14:2275first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.