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GRAND DONATION [NEW]

GRAND DONATION [NEW]

A Roblox experience owned by Frenanci Studio.

OtherENdonationrobuxstand

Description (written by the developer; not a statement by this register)

💸 GRAND DONATION is a game where you can raise Robux or donate to others! Create your gamepasses and claim a stand today to start earning Robux! Your items (clothing, gamepasses, etc) for sale will automagically appear on your stand! Game Design: @Alex_theelite01 (roblox) Programming: @DMPLoadedHolder@Alex_theelite01 (roblox) Map & Models: @Alex_theelite01 (roblox) Booth Models: @DMPLoadedHolder @Alex_theelite01 @tema2skw Sound Design: @Alex_theelite01 (roblox) Visual Effects: @DMPLoadedHolder (roblox) Digital Distribution: @Fernanci Studio

Last updated by the developer 16 Jul 2025, 02:02 UTC.

0
playing (measured 13 Aug 2026, 20:06 UTC)
1,259
lifetime visits
80%
liked (8 👍 / 2 👎)
109
favourites (86.6 per 1k visits)
3 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 20:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Huge Sign
2,499 R$
GOLF CART
499 R$
VIP
299 R$
5X ROBUX
259 R$
FerrisEvent
159 R$
Verified
150 R$
Boombox
149 R$
DisguiseTool
125 R$
2X ROBUX
125 R$
Cloaking devices
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome538 · 0.00% win
Claim booth · other108 · 0.00% win
FIRST DONATION · other81 · 0.00% win
whitness to a nuke · other29 · 0.00% win
whitness to a smite · other24 · 0.00% win
whitness to a starfall · other7 · 0.00% win
first raised0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.