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GTD: Redux

GTD: Redux

A Roblox experience owned by Goober іnc..

Tower defenseENTower DefenseStrategyClassic

Description (written by the developer; not a statement by this register)

A revision of Goofy Tower Defense. More focused to fit within the classic Tower Defense Genre

Last updated by the developer 29 Jul 2026, 09:22 UTC.

0
playing (measured 10 Aug 2026, 21:38 UTC)
32,857
lifetime visits
91%
liked (162 👍 / 16 👎)
105
favourites (3.2 per 1k visits)
3 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:380first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome5,040 · 0.00% win
Defeat Beginner Mode · progression384 · 0.00% win
Defeat Casual Mode · progression263 · 0.00% win
Defeat Halloween Easy Mode · progression82 · 0.00% win
Reach Level 100 · progression79 · 0.00% win
Reach Level 150 · progression51 · 0.00% win
Defeat Intermediate Mode · progression41 · 0.00% win
Defeat Voxel Mode · progression36 · 0.00% win
Defeat Halloween Hard Mode · progression31 · 0.00% win
Halloween Live Event · social20 · 0.00% win
Lone Wolf · other18 · 0.00% win
Back to Basics · other15 · 0.00% win
Reach Level 300 · progression0 · 0.00% win
Defeat Advanced Mode · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.