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Survive or Die 🔥

Survive or Die 🔥

A Roblox experience owned by Same Games.

SurvivalENlava survivaltrolling mechanicsleaderboards

Survive or Die 🔥 is a survival experience created on 2025-03-03. It has accumulated 44,326,341 lifetime visits and 4,637,494 favorites. Currently, 160 players are active. The game holds an 85% like percentage. Players engage with mechanics involving rising lava, gear purchases, and leaderboard competition.

Description (written by the developer; not a statement by this register)

🔥 Survive or Die 🔥 - ❤️ Try to survive against the rising lava. - ⚙️ Purchase trails and gears to troll others. - 🏆 Beat other players and get on top of the leaderboards. Make sure to 👍 Like the game and ✅ Join the group to unlock the 🎨 Spray Paint and get +250 💎 Gems! ⭐ Premium Players Benefit: ⚡+20% Speed Boost

Last updated by the developer 30 Dec 2025, 13:35 UTC.

55
playing (measured 21 Aug 2026, 20:54 UTC)
44,416,355
lifetime visits
85%
liked (5,334 👍 / 972 👎)
4,654,442
favourites (104.8 per 1k visits)
3 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

55917310 August 2026 — 91 players21 August 2026 — 55 players10 August 202621 August 2026
2 measurements spanning 11 days, net -36. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–96 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5455-36
10 Aug 2026, 16:3391first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet
399 R$
Grapple Hook
299 R$
x2 Gems
299 R$
x2 Health
249 R$
Super Coil
229 R$
Ghost Form
199 R$
Slap Hand 🖐️
199 R$
x2 Votes
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome26,709,555 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8521 August 2026 — 85 % liked23 August 2026 — 85 % liked21 August 202623 August 2026
2 measurements spanning 2 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 14:3285no change
21 Aug 2026, 20:5485first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.