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Survive or Die 🔥

Survive or Die 🔥

A Roblox experience owned by Same Games.

SurvivalENlava survivaltrolling mechanicsleaderboards

Survive or Die 🔥 is a survival experience created on 2025-03-03. It has accumulated 44,326,341 lifetime visits and 4,637,494 favorites. Currently, 160 players are active. The game holds an 85% like percentage. Players engage with mechanics involving rising lava, gear purchases, and leaderboard competition.

Description (written by the developer; not a statement by this register)

🔥 Survive or Die 🔥 - ❤️ Try to survive against the rising lava. - ⚙️ Purchase trails and gears to troll others. - 🏆 Beat other players and get on top of the leaderboards. Make sure to 👍 Like the game and ✅ Join the group to unlock the 🎨 Spray Paint and get +250 💎 Gems! ⭐ Premium Players Benefit: ⚡+20% Speed Boost

Last updated by the developer 30 Dec 2025, 13:35 UTC.

55
playing (measured 21 Aug 2026, 20:54 UTC)
44,416,355
lifetime visits
84%
liked (5,575 👍 / 1,026 👎)
4,754,915
favourites (107.1 per 1k visits)
3 March 2025
created (per Roblox)

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Live players over time

Growth

55917310 August 2026 — 91 players21 August 2026 — 55 players10 August 202621 August 2026
2 measurements spanning 11 days, net -36. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–96 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5455-36
10 Aug 2026, 16:3391first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet
399 R$
x2 Gems
299 R$
Grapple Hook
299 R$
x2 Health
249 R$
Super Coil
229 R$
Ghost Form
199 R$
Slap Hand 🖐️
199 R$
x2 Votes
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome27,313,347 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

848584.521 August 2026 — 85 % liked23 August 2026 — 85 % liked2 September 2026 — 85 % liked12 September 2026 — 85 % liked22 September 2026 — 85 % liked2 October 2026 — 85 % liked12 October 2026 — 84 % liked22 October 2026 — 84 % liked1 November 2026 — 84 % liked21 August 20261 November 2026
9 measurements spanning 72 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 14:5184no change
22 Oct 2026, 14:5084no change
12 Oct 2026, 14:4984-1
2 Oct 2026, 14:4785no change
22 Sept 2026, 14:4685no change
12 Sept 2026, 14:3985no change
2 Sept 2026, 14:3685no change
23 Aug 2026, 14:3285no change
21 Aug 2026, 20:5485first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.