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No Mercy [MvS]

No Mercy [MvS]

A Roblox experience owned by Cardinal Studios Games.

Fighting & PvPENteam-based combatweapon tradingkill count

No Mercy [MvS] is a fighting-pvp experience created on 2025-03-03. It currently has 95 players. The game has 1,826,908 lifetime visits, 30,551 favorites, and a 72% like percentage.

Description (written by the developer; not a statement by this register)

🔪 Eliminate the other team 🏆 Get the most kills 🤝 Trade for Rare weapons 🐦

Last updated by the developer 10 Aug 2026, 05:30 UTC.

95
playing (measured 10 Aug 2026, 14:16 UTC)
1,826,908
lifetime visits
70%
liked (832 👍 / 354 👎)
36,775
favourites (20.1 per 1k visits)
3 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:1655first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Knives
350 R$
Strobe Pack
150 R$
Undead Pack 💀
100 R$
RPG
90 R$
Unicorn Pack 🦄
90 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

70727114 August 2026 — 72 % liked24 August 2026 — 72 % liked3 September 2026 — 71 % liked13 September 2026 — 71 % liked23 September 2026 — 71 % liked3 October 2026 — 70 % liked13 October 2026 — 70 % liked23 October 2026 — 70 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 13:1570no change
13 Oct 2026, 13:0870no change
3 Oct 2026, 13:0770-1
23 Sept 2026, 13:0671no change
13 Sept 2026, 13:0271no change
3 Sept 2026, 13:0171-1
24 Aug 2026, 10:4672no change
14 Aug 2026, 10:4572first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.