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one part: 100 players [BIG UPDATE1!1!1!1!]

one part: 100 players [BIG UPDATE1!1!1!1!]

A Roblox experience owned by teh epik studio.

SurvivalENsurvivalsandboxphysics

Description (written by the developer; not a statement by this register)

one singular part, up to 100 players, SURVIVE!1!1!1!1!1 --- UPDATE1!1!1!1! - PLAYER COLLISIONS ARE OFF!1!1!1!1! - SECRET HOUSE!1!1!1! - LEADERBOARD STATS!1!1!1! - OWNER CHAT TAG!1!1!1! - GROUP CHAT TAG (might not work)!1!1!1! --- GAMEPASSES!1!1!1!1!1! - SWORD - PUNCH - GRAVITY COIL - SPEED COIL - UZI - RAINBOW CARPET - BTOOLS - LASER GUN --- ENJOY YOUR STAY!1!1!1!1! ---

Last updated by the developer 11 Apr 2025, 12:41 UTC.

0
playing (measured 20 Aug 2026, 04:35 UTC)
192
lifetime visits
80%
liked (4 👍 / 1 👎)
0
favourites
3 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 04:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

btools
499 R$
rainbow carpet
349 R$
laser gun
149 R$
speed coil
109 R$
gravity coil
109 R$
punch
99 R$
uzi gun
69 R$
sword
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

join the game in beta · welcome32 · 0.00% win
welcome :) · welcome31 · 0.00% win
spawn in the secret room · secret20 · 0.00% win
jump to bob · other15 · 0.00% win
jump to barbara · secret14 · 0.00% win
one vending machine: 100 players · other4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.