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Ragdoll System Test: Fixed

Ragdoll System Test: Fixed

A Roblox experience owned by Metatable.

Fighting & PvPENragdoll physicsfightingcombat

Ragdoll System Test: Fixed is a fighting-pvp experience created on 2025-03-04. It currently has 11 players and 1,021,626 lifetime visits. The game holds a 76% like percentage and 2,701 favorites. It features ragdoll physics and requires accounts with over 25 days registered to play.

Description (written by the developer; not a statement by this register)

A fighting game with ragdoll physics! This is the only officially maintained re-upload of the original game. NOTE: Your account must have more than 25 days registered in order to play. WARNING: This game contains loud noises.

Last updated by the developer 2 May 2026, 22:37 UTC.

11
playing (measured 10 Aug 2026, 17:37 UTC)
1,021,626
lifetime visits
75%
liked (1,309 👍 / 431 👎)
3,424
favourites (3.4 per 1k visits)
4 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:3714first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MildMinimum age 0

Descriptors: Violence (Repeated/Mild)

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

Baseball Bat [READ DESCRIPTION]
200 R$
Custom Colors
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Nuclear Survivor · other9,663 · 1.7% win
Alpaca Survivor · other2,951 · 1.7% win
Addicted to Points · other2,153 · 1.2% win
Expert Player · other1,637 · 0.00% win
Master of Points · other1,389 · 0.50% win
King of Points · other1,075 · 1.0% win
Professional Player · other736 · 0.00% win
Killed Owner · other188 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

757675.514 August 2026 — 76 % liked24 August 2026 — 76 % liked3 September 2026 — 76 % liked13 September 2026 — 76 % liked23 September 2026 — 76 % liked3 October 2026 — 76 % liked13 October 2026 — 76 % liked23 October 2026 — 75 % liked2 November 2026 — 75 % liked12 November 2026 — 75 % liked14 August 202612 November 2026
10 measurements spanning 90 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Nov 2026, 18:3375no change
2 Nov 2026, 18:2375no change
23 Oct 2026, 18:2175-1
13 Oct 2026, 18:2076no change
3 Oct 2026, 18:1976no change
23 Sept 2026, 18:1776no change
13 Sept 2026, 17:3576no change
3 Sept 2026, 17:3276no change
24 Aug 2026, 15:3376no change
14 Aug 2026, 15:3276first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.