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Ragdoll System Test: Fixed

Ragdoll System Test: Fixed

A Roblox experience owned by Metatable.

Fighting & PvPENragdoll physicsfightingcombat

Ragdoll System Test: Fixed is a fighting-pvp experience created on 2025-03-04. It currently has 11 players and 1,021,626 lifetime visits. The game holds a 76% like percentage and 2,701 favorites. It features ragdoll physics and requires accounts with over 25 days registered to play.

Description (written by the developer; not a statement by this register)

A fighting game with ragdoll physics! This is the only officially maintained re-upload of the original game. NOTE: Your account must have more than 25 days registered in order to play. WARNING: This game contains loud noises.

Last updated by the developer 2 May 2026, 22:37 UTC.

11
playing (measured 10 Aug 2026, 17:37 UTC)
1,021,626
lifetime visits
76%
liked (1,120 👍 / 352 👎)
2,753
favourites (2.7 per 1k visits)
4 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:3714first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Baseball Bat [READ DESCRIPTION]
200 R$
Custom Colors
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Nuclear Survivor · other8,607 · 3.9% win
Alpaca Survivor · other2,612 · 2.1% win
Addicted to Points · other1,896 · 0.80% win
Expert Player · other1,497 · 2.7% win
Master of Points · other1,239 · 0.60% win
King of Points · other952 · 0.60% win
Professional Player · other680 · 1.8% win
Killed Owner · other127 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7614 August 2026 — 76 % liked24 August 2026 — 76 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 15:3376no change
14 Aug 2026, 15:3276first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.