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[🎉NEW WORLD ] Anime Slaying

[🎉NEW WORLD ] Anime Slaying

A Roblox experience owned by Anime Slaying.

AdventureENanimeslayerco-op

Description (written by the developer; not a statement by this register)

🚨 WARNING: This is a BETA! 🔒 No data will be reset, but the game is still in development and may contain bugs, your feedback is crucial — help us shape the future of the game! 🎁 Use these codes: release, sorryfordelay, fullrelease ⚔️ Awaken with a blade in hand and fight without mercy. Climb the ranks, unlock your favorite anime heroes, and explore powerful new worlds in your journey to become the ultimate slayer. 🔥 Summon powerful Slayers to battle by your side. 🤝 Team up with friends for epic co-op gameplay and guaranteed fun. 🎁 Earn time Rewards 🕶 Make new friends along the way

Last updated by the developer 29 Jul 2026, 10:03 UTC.

0
playing (measured 10 Aug 2026, 16:05 UTC)
480,782
lifetime visits
95%
liked (13,671 👍 / 777 👎)
7,346
favourites (15.3 per 1k visits)
4 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Lucky
999 R$
Super Lucky
499 R$
2x Damage
299 R$
2x Power
299 R$
Mythical Backpack
199 R$
2x XP
199 R$
2x Coins
199 R$
VIP
199 R$
Lucky
79 R$
Backpack
69 R$
Fast Click
49 R$
Teleport
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Badge · welcome231,640 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 21:3795no change
14 Aug 2026, 21:3195first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.