Roblox RegisterIndependent record of Roblox groups ยท not affiliated with Roblox Corporation
[๐ŸŽ‰NEW WORLD ] Anime Slaying

[๐ŸŽ‰NEW WORLD ] Anime Slaying

A Roblox experience owned by Anime Slaying.

AdventureENanimeslayerco-op

Description (written by the developer; not a statement by this register)

๐Ÿšจ WARNING: This is a BETA! ๐Ÿ”’ No data will be reset, but the game is still in development and may contain bugs, your feedback is crucial โ€” help us shape the future of the game! ๐ŸŽ Use these codes: release, sorryfordelay, fullrelease โš”๏ธ Awaken with a blade in hand and fight without mercy. Climb the ranks, unlock your favorite anime heroes, and explore powerful new worlds in your journey to become the ultimate slayer. ๐Ÿ”ฅ Summon powerful Slayers to battle by your side. ๐Ÿค Team up with friends for epic co-op gameplay and guaranteed fun. ๐ŸŽ Earn time Rewards ๐Ÿ•ถ Make new friends along the way

Last updated by the developer 29 Jul 2026, 10:03 UTC.

0
playing (measured 10 Aug 2026, 16:05 UTC)
480,782
lifetime visits
95%
liked (13,675 ๐Ÿ‘ / 777 ๐Ÿ‘Ž)
7,327
favourites (15.2 per 1k visits)
4 March 2025
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

Ultra Lucky
999 R$
Super Lucky
499 R$
2x Power
299 R$
2x Damage
299 R$
VIP
199 R$
2x XP
199 R$
2x Coins
199 R$
Mythical Backpack
199 R$
Lucky
79 R$
Backpack
69 R$
Fast Click
49 R$
Teleport
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Welcome Badge ยท welcome232,653 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

9514 August 2026 โ€” 95 % liked24 August 2026 โ€” 95 % liked3 September 2026 โ€” 95 % liked13 September 2026 โ€” 95 % liked24 September 2026 โ€” 95 % liked4 October 2026 โ€” 95 % liked14 October 2026 โ€” 95 % liked24 October 2026 โ€” 95 % liked14 August 202624 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 94โ€“96 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 01:0895no change
14 Oct 2026, 01:0795no change
4 Oct 2026, 01:0695no change
24 Sept 2026, 01:0595no change
13 Sept 2026, 23:3695no change
3 Sept 2026, 23:3095no change
24 Aug 2026, 21:3795no change
14 Aug 2026, 21:3195first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.