[🎉NEW WORLD ] Anime Slaying
A Roblox experience owned by Anime Slaying.
AdventureENanimeslayerco-op
Description (written by the developer; not a statement by this register)
🚨 WARNING: This is a BETA! 🔒 No data will be reset, but the game is still in development and may contain bugs, your feedback is crucial — help us shape the future of the game! 🎁 Use these codes: release, sorryfordelay, fullrelease ⚔️ Awaken with a blade in hand and fight without mercy. Climb the ranks, unlock your favorite anime heroes, and explore powerful new worlds in your journey to become the ultimate slayer. 🔥 Summon powerful Slayers to battle by your side. 🤝 Team up with friends for epic co-op gameplay and guaranteed fun. 🎁 Earn time Rewards 🕶 Make new friends along the way
Last updated by the developer 29 Jul 2026, 10:03 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:05 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 21:37 | 95 | no change |
| 14 Aug 2026, 21:31 | 95 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.