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Survive 100 Animals 🦁

Survive 100 Animals 🦁

A Roblox experience owned by 100 Animals.

SurvivalENbase-buildinghorrorsurvival

Survive 100 Animals 🦁 is a survival experience created on 2025-03-04. The game has recorded 2,172,062 lifetime visits and 166,986 favorites. It holds a 48% like percentage. Currently, zero users are playing. The experience focuses on base building to withstand waves of various animals and disasters.

Description (written by the developer; not a statement by this register)

Can you build a base to survive 100 deadly exotic animals 😨 🐍 deadly Snakes πŸ•·οΈ scary Spiders 🦁 rude Lions πŸ€ ewww Rats 🐧 cute Penguins 🐟 Fish ?! DISASTERS πŸ’€ πŸ“œ NO ANIMAL CRUELTY allowed πŸ™…β€β™€οΈ Don't break Roblox TOS or get banned πŸ› οΈ Build anything you want and try to survive the wave of monsters that spawn every round

Last updated by the developer 19 Jan 2026, 20:18 UTC.

0
playing (measured 11 Aug 2026, 09:07 UTC)
2,172,062
lifetime visits
48%
liked (215 πŸ‘ / 236 πŸ‘Ž)
166,990
favourites (76.9 per 1k visits)
4 March 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

πŸ’₯ Rocket Launcher
200 R$
πŸ”₯ God Mode
160 R$
✈️ Flying Carpet
120 R$
✨ All Morphs
70 R$
πŸ† No Height Limit
50 R$
⚑ Speed Coil [Permanent]
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

100 Animals! Β· collection1,082,599 Β· 100.0% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

474847.514 August 2026 β€” 48 % liked13 September 2026 β€” 47 % liked23 September 2026 β€” 48 % liked13 October 2026 β€” 48 % liked23 October 2026 β€” 48 % liked14 August 202623 October 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 47–48 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 11:5048no change
13 Oct 2026, 11:4848no change
23 Sept 2026, 11:4548+1
13 Sept 2026, 11:3847-1
14 Aug 2026, 08:4748first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.