Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
UTMM: Absolute Infuration [PUBLIC FOREVER!]

UTMM: Absolute Infuration [PUBLIC FOREVER!]

A Roblox experience owned by UTMM Studio.

AdventureENactioncombatpublic server

Description (written by the developer; not a statement by this register)

epic utmm action

Last updated by the developer 31 May 2025, 09:08 UTC.

0
playing (measured 11 Aug 2026, 05:36 UTC)
18,580
lifetime visits
50%
liked (75 👍 / 74 👎)
121
favourites (6.5 per 1k visits)
4 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Subspace Pack [OP]
400 R$
Starter Pack
100 R$
Dragon Slayer Pack
85 R$
Improved Stick
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

played testing version · other5,812 · 0.00% win
beat the madness chaos of buildingness · progression1,323 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5016 August 2026 — 50 % liked25 October 2026 — 50 % liked16 August 202625 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–51 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 15:1950no change
16 Aug 2026, 14:5350first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.