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Sushi Empire Tycoon 🍣

Sushi Empire Tycoon 🍣

A Roblox experience owned by UmbrellaX Productions.

TycoonENrestaurant managementincremental progressionsushi theme

Description (written by the developer; not a statement by this register)

🍣 Welcome to Sushi Empire Tycoon, where you’ll build your own sushi empire from the ground up! Start with a small sushi dropper and work your way to becoming the most famous sushi master in the world! Don't forget to Favorite ⭐ and Thumbs Up 👍 the game, it helps a lot! 😄 💾Your tycoon progress always saves!💾 🔥 Join the group to get 5K💵:https://www.roblox.com/communities/15956260/UmbrellaX-Productions#!/about 💎Premium users receive +25% cash!💎 Tags: Tycoon, Restaurant, Sushi, Fun, Classic, Build, Money, Factory, Temple, Adventure, Play With Friends, Explore, Empire, Millionaire, Simulator, Brainrot

Last updated by the developer 8 Mar 2026, 10:43 UTC.

0
playing (measured 13 Aug 2026, 03:00 UTC)
220,545
lifetime visits
94%
liked (2,017 👍 / 138 👎)
12,916
favourites (58.6 per 1k visits)
4 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 03:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Money Gamepass
299 R$
Flying Carpet
249 R$
ac
199 R$
VIP
149 R$
2x Jump
99 R$
2x Speed
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome154,256 · 100.0% win
Complete! · progression11,483 · 0.00% win
1 Hour Played! · other4,319 · 0.00% win
You met a developer! · other528 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9415 August 2026 — 94 % liked25 August 2026 — 94 % liked4 September 2026 — 94 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 05:4794no change
25 Aug 2026, 03:5194no change
15 Aug 2026, 03:3594first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.