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⚔️(Alpha) As Batalhas de Esgrima  ⚔️

⚔️(Alpha) As Batalhas de Esgrima ⚔️

A Roblox experience owned by The Fencing batlers.

Fighting & PvPPTfencingarena-combatinspired-by-tumore

Description (written by the developer; not a statement by this register)

⚔️ As Batalhas de Esgrima (Alpha) ⚔️ Enter an arena and prove your absolute supremacy! In The Fencing Battles (Alpha), an epic PvP game set in a colossal arena, select your legendary sword, pass through the mystical portal, and dive into fierce battles against the world's best duelists. Master with surgical precision, relentless strategies, and unmatched reflexes to achieve glorious victories and reign supreme. Every battle is a legendary opportunity to impose your eternal dominance in the heart of combat... Choose your sword and forge your legend! 🔥 Credits: We must thank Bucket Bazard and the Tumore Team, as we created things inspired by them.

Last updated by the developer 9 Oct 2026, 22:37 UTC.

0
playing (measured 24 Oct 2026, 06:16 UTC)
1,971
lifetime visits
78%
liked (7 👍 / 2 👎)
70
favourites (35.5 per 1k visits)
4 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Oct 2026, 06:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

INFERNUS
666 R$
BlackHole
199 R$
Boombox
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

New Fencing Batler · progression21 · 0.00% win
!!!AMONG!!! · secret5 · 0.00% win
The Last Soldier · progression5 · 0.00% win
Raphael's servant · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.