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Time Waste Obby

Time Waste Obby

A Roblox experience owned by No Game Over.

ObbyENtimer-basedendurancerewards

Description (written by the developer; not a statement by this register)

Stay on the activation pads to gain time. The more time you stay on the pad the more time you have to pass the stage. Stages reset if you rejoin, but if you reach the end zone, there are a bunch of goodies. [Update] Now timer runs faster depending on the player count in current game. If you enjoy this game 👍 and favorite ⭐! Thank you so much for playing! Join our group to be notified of game updates.

Last updated by the developer 7 Jun 2026, 14:02 UTC.

1
playing (measured 11 Aug 2026, 19:00 UTC)
437,388
lifetime visits
35%
liked (30 👍 / 56 👎)
25,337
favourites (57.9 per 1k visits)
4 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 19:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying cloud
195 R$
Flying carpet
195 R$
VIP
168 R$
Fusion coil
98 R$
Laser gun
95 R$
Gravity coil
88 R$
Speed coil
68 R$
Faster Timer
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome357,572 · 100.0% win
Stage 10 · progression47,620 · 42.1% win
Stage 20 · progression35,605 · 33.7% win
Stage 30 · progression27,010 · 12.6% win
Stage 40 · progression19,179 · 12.6% win
Stage 50 · progression17,013 · 8.4% win
You made it! · welcome15,567 · 8.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.