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Cross Combat

Cross Combat

A Roblox experience owned by Cross Combat.

Fighting & PvPENfightingbattlegroundsmultiplayer

Description (written by the developer; not a statement by this register)

Cross Combat (CC) is the long awaited revamped version of the original 2022 casual ROBLOX battlegrounds game. Play as a diverse cast of fighters from different medias, ranging from obscure to mainstream. Experiment with different playstyles and hone your skills as you crush the competition and pave the way to become a true Cross Combatant. Controls (PC): M1 / 1 - Light Strings 2 - Special Attack 1 3 - Special Attack 2 4 - Special Attack 3 T - Awakening / Ultimate Q - Dash F - Block M - Open / Close Menu 🔵 Mobile button layouts can be adjusted in the settings. 🔴 Unsure on how a character works? Read up on every character's movelist to learn how to play them. 🔵 2 Players are required to start a round. 🔴 You gain 15 cash per 100 points and 10 cash per kill. 🔵 Visit our community server for updates, sneak peaks, and polls! 🔴 Developers: thomas911911, MigTheNormie, VeryTonted, and contributors. 🔵 Compatible with PC and Mobile Devices. 🔴 Shutdowns = Updates pushed.

Last updated by the developer 14 Aug 2026, 00:43 UTC.

0
playing (measured 16 Aug 2026, 04:17 UTC)
759
lifetime visits
90%
liked (27 👍 / 3 👎)
23
favourites (30.3 per 1k visits)
5 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 04:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cash
450 R$
Joe Yabuki DLC
350 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

88908920 August 2026 — 88 % liked19 September 2026 — 89 % liked29 September 2026 — 90 % liked20 August 202629 September 2026
3 measurements spanning 41 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Sept 2026, 22:0290+1
19 Sept 2026, 13:3389+1
20 Aug 2026, 08:4988first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.