[OLD] Medved From 2026
A Roblox experience owned by veri serious group.
HorrorENsurvival horrormemepolar bear
[OLD] Medved From 2026 is a horror experience created on 2025-03-05. It has accumulated 5,270,782 lifetime visits and 4,313 favorites. Currently, zero users are playing. The game holds a 77% like percentage. It is categorized under the horror genre within the Roblox platform.
Description (written by the developer; not a statement by this register)
join group: https://www.roblox.com/communities/33715786/veri-silly-gruop all gamepasses are here: https://www.roblox.com/games/14821411542/Medved-From-2026#!/store new version: https://www.roblox.com/games/14821411542/Medved-From-2026 Survive the Medved from 2026 OLD VERSION Controls: -Flashlight- PC: F Console: Y -Sprint- PC: Left Shift Console: L2 -Block PC: R Console: R2 -Inventory- PC: Q Console: B kudos to @M1keBite 2026, Medved, medved, medved 2026, 2026 medved, meme, roblox, play, fun, tycoon, obby, Медведь, медведь, 2026, 2026 медведь, медведь 2026, мем, медведь мем, мем медведь из 2026, вы пока не поймете, Я.Л.К.В.М.О.М., polar bear 2026, bear polar, polar bear, bear polar 2026, white bear, белый медведь, white bear 2026, белый медведь 2026
Last updated by the developer 1 Jun 2026, 10:13 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 18:38 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.