⚔ Propvp's sfoth arena
A Roblox experience owned by propvp's group.
Fighting & PvPEN1v1 DuelSword CombatSFOTH Inspired
Description (written by the developer; not a statement by this register)
⚔ THE ULTIMATE 1V1 SWORD FIGHT AWAITS! ⚔ —————————————————————————————— Step into the arena and face off in fast-paced 1v1 sword duels! Every battle tests your skill and strategy — no luck, just pure combat mastery. Can you outmaneuver your opponents and become the ultimate champion? This game was inspired by sfoth iv you should try it out https://www.roblox.com/games/47324/Sword-Fights-on-the-Heights-IV 👍LIKE & FAVORITE if you enjoy the Game! 💎If you have premium you get 5+ max Hp! ⭐Join our group to get 5+ max Hp! ⭐ LATEST UPDATE: NEW BADGE NEW ILLUMINA SWORD 🔖 Tags: SFOTH Sword Fight PvP 1v1 Duel, Fighting Combat Battle Sword Duel Arena Fight Skill Based Combat Competitive PvP Classic SFOTH Fast-Paced Fighting Pro 1v1s Intense Duels Sword Mastery High Stakes Battle Fast Reflexes Roblox Fighting Game Roblox PvP 1v1 Arena Sword Fighting Game Best 1v1 Game Ranked PvP Fast-Paced Duels Pro vs Noob Sword Skills Clutch Battles Roblox Duels Epic Sword Fights Roblox propvp1111pvr
Last updated by the developer 6 Apr 2026, 08:07 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 14:20 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.