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🚀Escape The Planet

🚀Escape The Planet

A Roblox experience owned by Vcro x Soe.

SimulatorENco-opbuildingspace

Escape The Planet is a simulator experience created on March 5, 2025. The game has accumulated 2,138,835 lifetime visits and 164,589 favorites. It maintains a 97% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

🚀 Welcome to Escape The Planet! 🌎 🌎 Escape the Planet! 🔨 Build the rocket to escape! 🚀 ⬆️ Upgrade your block-carrying power. 🎨 Unlock Skins for your blocks! 🏃‍♂️💨 Upgrade your speed. 🤝 Work together as a team! Are you able to escape the planet? 🌟 👍 Join the group + like the game for a bonus in-game! https://www.roblox.com/communities/35706892/Vcro-x-Soe#!/about

Last updated by the developer 2 Aug 2025, 15:55 UTC.

0
playing (measured 10 Aug 2026, 15:17 UTC)
2,138,835
lifetime visits
97%
liked (30,272 👍 / 1,059 👎)
164,573
favourites (76.9 per 1k visits)
5 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Carry +30
198 R$
x2 Money
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to 🌎Escape The Planet! · welcome1,374,173 · 100.0% win
You escaped the planet! · progression606,820 · 0.00% win
Escaped to Moon · progression137,001 · 0.00% win
You found the flag! · collection108,959 · 0.00% win
You finished a deliver point! · progression101,579 · 0.00% win
Escaped to Mars · progression50,207 · 0.00% win
Escaped to Jupiter · progression24,506 · 0.00% win
Escaped to Sun · progression2,819 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked3 September 2026 — 97 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:4797no change
24 Aug 2026, 08:5397no change
14 Aug 2026, 08:5297first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.