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THE ZOMBIES... ARE COMING...

THE ZOMBIES... ARE COMING...

A Roblox experience owned by Nytherra.

HorrorENhorrorsurvivalzombie

Description (written by the developer; not a statement by this register)

A survival game built upon the engine of a scrapped SCP:SL inspired project of mine. Use TAB to view your inventory. As a zombie: Use LMB to perform a slash Use RMB to perform a grab Use Q to activate rage During rage, you will run faster, have less cooldowns and your grab attack will be turned into a pinning attack. The first selected zombies of a match will always be "Viral Zombies", meaning they're stronger. Upon grabbing a survivor during rage mode, they will throw them away rather than pinning them. Inspired by G&B, L4D and obviously, SCP:SL. Don't take this project seriously.

Last updated by the developer 4 Jul 2026, 20:26 UTC.

0
playing (measured 13 Aug 2026, 03:20 UTC)
1,362
lifetime visits
63%
liked (5 👍 / 3 👎)
5
favourites (3.7 per 1k visits)
5 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 03:200first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Undead Rising · progression83 · 0.00% win
Skin on our teeth · other27 · 0.00% win
Ultimate Undead · progression17 · 0.00% win
The Rise Of The Escapees · progression13 · 0.00% win
Reality Sucks · progression13 · 0.00% win
A Hard-Fought Victory · progression11 · 0.00% win
Mad Lad · progression8 · 0.00% win
Scientific Survival · progression6 · 0.00% win
For the Foundation! · other1 · 0.00% win
Bad Boys0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.