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[BETA] ESCAPE THE MINIONS!! Adventure Obby

[BETA] ESCAPE THE MINIONS!! Adventure Obby

A Roblox experience owned by ballerware studios!.

ObbyENDespicable MeObbyAdventure

Description (written by the developer; not a statement by this register)

This game is originally made by Shovelware Studios. We did not in any part make any of this. We are only trying to revive their history! This is the first official version of the Despicable Me 3 obby, EVER. For more clarification, in 2020, various things changed in this original obby, from slight description changes, and the Donkey Kong section replaced with Popeye. Steering was also disabled in later updates, due to ROBLOX advancements. One more thing, all of the materials are ACCURATE. Again, this is so early, this is PRE RELEASE!! ------------------------------------------------------------------------------------------------------ The minions are rioting, and it's up to you and Gru (and Dru) to stop them! Travel through 30 fun and unique levels as you try to escape the minions in this Despicable Me 3 Adventure Obby!

Last updated by the developer 7 Jun 2026, 06:14 UTC.

1
playing (measured 11 Aug 2026, 16:35 UTC)
55,222
lifetime visits
69%
liked (77 👍 / 34 👎)
282
favourites (5.1 per 1k visits)
5 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 16:350first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Disco King111111123 · other0 · 0.00% win
YOU ESCAPED THE MINIONS! · progression0 · 0.00% win
Beat the 2017 - 2018 Version · progression0 · 0.00% win
Beat the 2019 Version · progression0 · 0.00% win
Beat the 2020 Version · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6915 August 2026 — 69 % liked25 August 2026 — 69 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 17:0969no change
15 Aug 2026, 17:0369first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.