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Grow Your Bee!

Grow Your Bee!

A Roblox experience owned by DMCA Productions.

TycoonENevolutionsurvivalcustomization

Description (written by the developer; not a statement by this register)

🌟 Welcome to Grow Your Bee! 🐝 Start as a tiny bee 🍯 Eat food to grow bigger 💀 Don't get eaten by other bees! (other players) 🎩 Customize your bee 👑 Become the biggest! 👍 Be sure to like and favorite this game if you enjoyed it! ⭐

Last updated by the developer 1 Jun 2025, 17:39 UTC.

0
playing (measured 12 Aug 2026, 08:47 UTC)
22,475
lifetime visits
73%
liked (41 👍 / 15 👎)
360
favourites (16.0 per 1k visits)
5 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 08:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Galaxy! ☄️ (x100 Blobs)
3,999 R$
Tornado! 🌪️ (x100 Magnet)
2,499 R$
x2 Cash! 🗣️
399 R$
+25000 Starter Size! 🔥
379 R$
x2 Blobs
349 R$
+10000 Starter Size! 👾
279 R$
x2 Size Growth! 👍
199 R$
x2 Magnet! 🧲
199 R$
+5000 Starter Size! 😈
149 R$
+1000 Starter Size! 🥶
79 R$
Premium Rewards
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome18,272 · 0.00% win
5K Size! · progression14,142 · 0.00% win
15K Size! · progression11,863 · 0.00% win
50k Size! · other8,967 · 0.00% win
Play for 5 Minutes! · other6,431 · 0.00% win
500K Size! · progression4,802 · 0.00% win
1M SIZE! · progression3,468 · 0.00% win
Play for 10 Minutes! · other3,450 · 0.00% win
Play for 30 Minutes! · other348 · 0.00% win
Play for a Hour! · other47 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.