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[HELP] Sadkid246 - Chapter 1

[HELP] Sadkid246 - Chapter 1

A Roblox experience owned by Guest Team Game.

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[HELP] Sadkid246 - Chapter 1 is a horror experience created on 2025-03-06. It has recorded 3,233,691 lifetime visits and 208,208 favorites. Currently, 14 users are playing. The experience holds an 86% like percentage. The description invites players to explore a house, solve puzzles, and escape a sewer to free SadKid246.

Description (written by the developer; not a statement by this register)

SadKid246 needs your help! 😢💔 explore the house, solve puzzles, and set him free before it's too late. run, escape through the sewer, and get out of this terrible story! can you make it? leave a like and favorite for more updates! ⭐ SADKID SHOWCASE: https://www.roblox.com/games/82958245849300/SadKid-Showcase Chapter - 2 ( Coming Soon )

Last updated by the developer 10 Apr 2026, 17:43 UTC.

14
playing (measured 10 Aug 2026, 19:49 UTC)
3,233,691
lifetime visits
86%
liked (1,820 👍 / 289 👎)
217,042
favourites (67.1 per 1k visits)
6 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:496first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
2,500 R$
Moderator
1,250 R$
VIP
500 R$
Flashlight
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME TO THE GAME! · welcome1,634,339 · 100.0% win
YOU DIED · other332,230 · 43.3% win
YOU'VE FINISHED · progression231,004 · 29.0% win
You became SadKid!! · other7,988 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8614 August 2026 — 86 % liked24 August 2026 — 86 % liked3 September 2026 — 86 % liked13 September 2026 — 86 % liked23 September 2026 — 86 % liked3 October 2026 — 86 % liked13 October 2026 — 86 % liked23 October 2026 — 86 % liked2 November 2026 — 86 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 05:3186no change
23 Oct 2026, 05:3086no change
13 Oct 2026, 05:2386no change
3 Oct 2026, 05:2286no change
23 Sept 2026, 05:2186no change
13 Sept 2026, 05:2186no change
3 Sept 2026, 05:2086no change
24 Aug 2026, 05:1986no change
14 Aug 2026, 05:1886first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.