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[HELP] Sadkid246 - Chapter 1

[HELP] Sadkid246 - Chapter 1

A Roblox experience owned by Guest Team Game.

HorrorENhorrorescape roomnarrative

[HELP] Sadkid246 - Chapter 1 is a horror experience created on 2025-03-06. It has recorded 3,233,691 lifetime visits and 208,208 favorites. Currently, 14 users are playing. The experience holds an 86% like percentage. The description invites players to explore a house, solve puzzles, and escape a sewer to free SadKid246.

Description (written by the developer; not a statement by this register)

SadKid246 needs your help! 😢💔 explore the house, solve puzzles, and set him free before it's too late. run, escape through the sewer, and get out of this terrible story! can you make it? leave a like and favorite for more updates! ⭐ SADKID SHOWCASE: https://www.roblox.com/games/82958245849300/SadKid-Showcase Chapter - 2 ( Coming Soon )

Last updated by the developer 10 Apr 2026, 17:43 UTC.

14
playing (measured 10 Aug 2026, 19:49 UTC)
3,233,691
lifetime visits
86%
liked (1,746 👍 / 277 👎)
210,420
favourites (65.1 per 1k visits)
6 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:496first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
2,500 R$
Moderator
1,250 R$
VIP
500 R$
Flashlight
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME TO THE GAME! · welcome1,576,427 · 100.0% win
YOU DIED · other319,877 · 43.4% win
YOU'VE FINISHED · progression221,724 · 36.1% win
You became SadKid!! · other7,820 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8614 August 2026 — 86 % liked24 August 2026 — 86 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:1986no change
14 Aug 2026, 05:1886first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.