🌵Dead Desert
A Roblox experience owned by WuA Game Studio.
SurvivalENzombie survivalpost-apocalypticboss fight
Dead Desert is a survival experience created on March 6, 2025. The game has recorded 1,013,411 lifetime visits and 2,490 favorites. It maintains an 88% positive rating. Currently, zero users are playing. The experience focuses on survival mechanics within a desert setting involving zombies and resource collection.
Description (written by the developer; not a statement by this register)
In 2035, a company named "Black Star Technology" secretly developed biochemical energy in the desert. An experiment got out of control, causing a virus to leak. A zombie storm swept the world. At the same time, a large amount of special diamonds also flowed out of the laboratory, attracting a large number of soldiers and gold diggers to embark on this life-and-death journey to search for the diamonds. [How To Play] 🌛Survive the Nights 🏠House pillage 🤝Team Up with Friends 🚨Emergency notice Please exchange your gold coins for diamonds, otherwise your property will be lost. ⚠️Important Notice ⚠️ The latest version of the game has been updated. The game is no longer an endless mode. Defeating the boss after 80,000 meters will lead to victory. Please note that this game is still in the Alpha stage, so errors may occur. Otherwise, enjoy the wonderful experience! Leave a like and add to favorites to get updates The game was inspired by RCM Games' "Dead Rails"
Last updated by the developer 29 Jun 2026, 01:38 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 19:54 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.