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Be Animal

Be Animal

A Roblox experience owned by Golden Time Devs.

SimulatorENRNGEvolutionSimulator

Be Animal is a simulator experience created on 2025-03-06. It has accumulated 3,081,135 lifetime visits and 35,639 favorites. Currently, four users are playing. The game holds an 85% like percentage. Its primary genre is classified as a simulator.

Description (written by the developer; not a statement by this register)

Welcome to Be Animal! Codes: 3000Likes Next code at 5,000 Likes! 🐣 Start as a tiny animal 🍎 Collect food to grow stronger 🎲 Roll to unlock animals with unique stats ✨ Find Limited Animals & powerful Runes 🏆 Climb the leaderboards to prove your strength! Join group and like the game to get +10% XP and +100% Luck! Premium Players gain +20% XP and +10% Growth 👍 Like and ⭐ Favorite to support us and get more updates! Tags: Animal, Cute, RNG, Collect, Grow, Evolution, Friends, Fun, Speed, Fast, Roll, Pets, Rare, Colorful, Rebirth, Be, Be a, Shiny, Limited, PvP, Fighting, Simulator, Magic, Adventure, Gacha, Survival

Last updated by the developer 27 May 2026, 15:41 UTC.

4
playing (measured 10 Aug 2026, 19:02 UTC)
3,081,135
lifetime visits
85%
liked (4,222 👍 / 759 👎)
35,953
favourites (11.7 per 1k visits)
6 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:0212first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Better Boarders!
800 R$
Huge Luck Boost!
499 R$
VIP!
399 R$
Super Magnet!
249 R$
Fast XP!
199 R$
Mega Growth!
199 R$
Luck Boost!
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked3 September 2026 — 85 % liked13 September 2026 — 85 % liked23 September 2026 — 85 % liked3 October 2026 — 85 % liked13 October 2026 — 85 % liked23 October 2026 — 85 % liked2 November 2026 — 85 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 05:5085no change
23 Oct 2026, 05:4985no change
13 Oct 2026, 05:4885no change
3 Oct 2026, 05:4785no change
23 Sept 2026, 05:4685no change
13 Sept 2026, 05:4585no change
3 Sept 2026, 05:3885no change
24 Aug 2026, 05:3885no change
14 Aug 2026, 05:3785first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.