Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Blox Fruits Over Rich

Blox Fruits Over Rich

A Roblox experience owned by Blox Fruits But Rich.

AdventureENanime-inspiredaction RPGopen world exploration

Blox Fruits Over Rich is an adventure experience created on 2025-03-06. It has accumulated 983,729 lifetime visits and 76,005 favorites. The current like percentage is 56. Zero players are currently active. The description mentions voice chat availability and periodic shutdowns for updates.

Description (written by the developer; not a statement by this register)

Welcome to Blox Fruits Over Rich! Become a master swordsman or a powerful blox fruit user as you train to become the strongest player to ever live. You can choose to fight against tough enemies or have powerful boss battles while sailing across the ocean to find hidden secrets. 👍 Likes and Favorites show us great support and we are so thankful! ⚠️ SHUTDOWN = BUG FIXES / UPDATE 🔨 Stay tuned! We periodically shut down the game for bug fixes and updates to provide you with the best experience. 🔊 Exciting news! Voice chat is now enabled! If you encounter any bugs, please report them on our group wall. ❤️ https://www.roblox.com/communities/5838002/1cy

Last updated by the developer 28 Apr 2025, 00:56 UTC.

0
playing (measured 10 Aug 2026, 21:02 UTC)
983,729
lifetime visits
56%
liked (137 👍 / 107 👎)
76,002
favourites (77.3 per 1k visits)
6 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:020first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome <3 · welcome458,323 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5614 August 2026 — 56 % liked3 October 2026 — 56 % liked23 October 2026 — 56 % liked14 August 202623 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–57 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 18:4656no change
3 Oct 2026, 18:3756no change
14 Aug 2026, 15:4656first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.