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cube_rng

cube_rng

A Roblox experience owned by Cubedify Productions.

SimulatorENrngluckcollection

Description (written by the developer; not a statement by this register)

Cubes spawn. Touch them. Get money. 💰 That’s it. But wait… some cubes are RARE! 🤯 Some give BIG money! 💵💵 Can you find the RAREST CUBES and become RICH? 🤑🏆 🔥 WHAT TO DO: ➡️ Cubes spawn (wow) ➡️ Touch cubes (easy) ➡️ Get money (profit 💰) ➡️ Find RARE cubes (they are cool 😎) ➡️ Be the best (or at least try) Can you collect ALL the cubes? 👀 Play now and test your LUCK! 🎲💰 Rejoin = Update

Last updated by the developer 18 Jan 2026, 10:15 UTC.

0
playing (measured 25 Aug 2026, 02:06 UTC)
1,891
lifetime visits
91%
liked (32 👍 / 3 👎)
17
favourites (9.0 per 1k visits)
6 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 02:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome436 · 0.00% win
Getting Started · progression177 · 0.00% win
Decent Business · progression96 · 0.00% win
First Cubes · collection76 · 0.00% win
Wealthy · other52 · 0.00% win
Millionaire · progression27 · 0.00% win
Light Work · collection24 · 0.00% win
Sweaty · collection8 · 0.00% win
Hard Work · progression8 · 0.00% win
100% Dedicated · progression3 · 0.00% win
Took a While · collection2 · 0.00% win
Completion · progression2 · 0.00% win
Cube Master · collection2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.