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Easter Bunny Obby

Easter Bunny Obby

A Roblox experience owned by Kawaii Games Galore.

ObbyENEasterParkourRebirth

Description (written by the developer; not a statement by this register)

🐇 Welcome to Kawaii Easter Bunny World! A Fun Relaxing Obby to Enjoy! 🐣 Play Fun Stages and Discover Easter Secrets! 🥕 Fun Surprises like Plushies and Cute Merch to Try On! 🌼 Get to the End to Enjoy More Fun Surprises! 🥚 Once Completed You Can REBIRTH to Start All Over Again! TAGS: Obby, Cute, Bunny, Easter, Spring, Easy, Win, Easy Obby, Fun, Relaxing, Friends, Parkour

Last updated by the developer 3 Aug 2026, 14:07 UTC.

0
playing (measured 10 Aug 2026, 16:50 UTC)
351,788
lifetime visits
89%
liked (620 👍 / 75 👎)
1,869
favourites (5.3 per 1k visits)
6 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gravity Coil
100 R$
Speed Coil
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Kawaii Easter Obby! · welcome274,611 · 100.0% win
Kawaii Easter Obby Stage 1! · progression229,754 · 100.0% win
Kawaii Easter Obby Stage 5! · progression176,722 · 100.0% win
Kawaii Easter Obby Stage 10! · progression151,708 · 96.6% win
Kawaii Easter Obby Stage 15! · progression127,724 · 82.8% win
Kawaii Easter Obby Stage 20! · progression114,706 · 55.2% win
Completed Kawaii Easter Obby! · progression113,414 · 55.2% win
Kawaii Easter Obby Stage 22! · progression113,411 · 55.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8914 August 2026 — 89 % liked25 August 2026 — 89 % liked14 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 00:0489no change
14 Aug 2026, 23:5189first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.