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[beta] unknown ragdoll chaos

[beta] unknown ragdoll chaos

A Roblox experience owned by games that may never release.

Sandbox & buildingENragdoll physicschaosunfinished beta

Description (written by the developer; not a statement by this register)

previously known as silly ragdoll game warning: this game has loud audio and flashing lights dont play if you cant stand any of those very unfinished inspired by ragdoll games but mostly general ragdoll chaos (dont sue me pretty please) join community server for sneak peeks and updates tags (because i need players): general ragdoll chaos, grc, silly ragdoll game, srg, ragdoll, urc, unknown ragdoll chaos

Last updated by the developer 12 Apr 2026, 02:30 UTC.

0
playing (measured 17 Aug 2026, 23:21 UTC)
1,759
lifetime visits
96%
liked (25 👍 / 1 👎)
22
favourites (12.5 per 1k visits)
6 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 23:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

vip
90 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

beta player · welcome291 · 0.00% win
welcome · welcome266 · 0.00% win
alpha player · welcome100 · 0.00% win
pre alpha player · other21 · 0.00% win
generous donation · other14 · 0.00% win
met the owner · other8 · 0.00% win
such a fun game · other6 · 0.00% win
i should take a break · other3 · 0.00% win
fraud · other1 · 0.00% win
too addicting · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.