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[BETA] Cheese Tycoon πŸ§€

[BETA] Cheese Tycoon πŸ§€

A Roblox experience owned by Unique Games..

TycoonENcheeseidlerebirth

Description (written by the developer; not a statement by this register)

πŸ§€ Easiest Cheese Tycoon Ever! The cheesiest tycoon is here! Buy different colored cheeses, and watch them automatically generate tons of cash! πŸ’°πŸ§€ Can you build the ultimate cheese empire? πŸ† πŸ”₯ HOW TO PLAY: βœ… Buy different types of cheese πŸ›’ πŸ§€ They automatically start earning money! πŸ’Έ Upgrade & expand your tycoon for even more profits! πŸ”„ Rebirth to unlock even bigger multipliers! ⚑ FEATURES: 🏑 Personal tycoon plots for every player 🌈 Unique cheese types, each with different values! βš™οΈ Upgrades, rebirths system πŸ† Compete on the leaderboards! πŸ’– LIKE & FAVORITE FOR FUTURE UPDATES! πŸ”΄ Some Robux Cheese reset on rebirths! πŸ”΄ 🧑 Made by Yasu

Last updated by the developer 14 Sept 2025, 12:31 UTC.

0
playing (measured 13 Aug 2026, 18:49 UTC)
320
lifetime visits
89%
liked (16 πŸ‘ / 2 πŸ‘Ž)
6
favourites (18.8 per 1k visits)
6 March 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 18:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

x2 Prestige
299 R$
x10 Cash
249 R$
VIP
199 R$
x5 Cash
149 R$
x2 Rebirths
129 R$
x2 Cash
49 R$
x2 Speed
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! Β· welcome133 Β· 0.00% win
Rebirth Once! Β· progression9 Β· 0.00% win
Complete The Game! Β· progression5 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.