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✨Anime Trainer RNG

✨Anime Trainer RNG

A Roblox experience owned by Saiya's Studio.

SimulatorENanimerngbattle

✨Anime Trainer RNG is a simulator experience created on 2025-03-06. The game has recorded 3,174,379 lifetime visits and 15,103 favorites. It maintains a 98% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Welcome to Anime Trainer RNG! 🎲 Roll for characters to fight in battles against trainers across several worlds! ✨ Upgrade your luck and buy new dices or use items to increase your luck! 📜 Join the communications server for codes and to be up to date with the newest changes Group members get a extra 50% coins earnt

Last updated by the developer 6 May 2026, 18:13 UTC.

0
playing (measured 10 Aug 2026, 15:15 UTC)
3,174,379
lifetime visits
98%
liked (32,746 👍 / 736 👎)
15,055
favourites (4.7 per 1k visits)
6 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:153first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

5x Luck
1,499 R$
3x Luck
649 R$
Triple Rolls
649 R$
Double Rolls
299 R$
Vip
249 R$
2x Luck
249 R$
Fast Roll
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9814 August 2026 — 98 % liked24 August 2026 — 98 % liked3 September 2026 — 98 % liked13 September 2026 — 98 % liked23 September 2026 — 98 % liked3 October 2026 — 98 % liked13 October 2026 — 98 % liked23 October 2026 — 98 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 05:3498no change
13 Oct 2026, 05:3398no change
3 Oct 2026, 05:3298no change
23 Sept 2026, 05:3198no change
13 Sept 2026, 05:3098no change
3 Sept 2026, 05:2398no change
24 Aug 2026, 05:2298no change
14 Aug 2026, 05:2198first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.