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[🧊BLACK ICE] No Safety 2

[🧊BLACK ICE] No Safety 2

A Roblox experience owned by #TWORLD.

RoleplayENremasterroleplayslums

[BLACK ICE] No Safety 2 is a roleplay experience remixing a school-and-city drama where players build reputations in a rough neighborhood setting, with voice chat, mobile, and console support. Since its 2025 release, it has drawn 839,989 lifetime visits and 5,619 favorites, with an 88% like rating and 65 players currently online.

Description (written by the developer; not a statement by this register)

A remix and remaster. The Borough of Bricknarm lives to see the new year of 2018. The surrounding citizens are some of the poorest the City of Brickdon has ever seen. The students of Bricknarm Academy must strive to make it out of the slums by any means possible and prove their family name to be a success. 🎙️ VC 📱 Mobile 🎮 Console Publisher: #TWORLD Director: nelly

Last updated by the developer 30 Jul 2026, 15:39 UTC.

65
playing (measured 10 Aug 2026, 15:36 UTC)
839,989
lifetime visits
88%
liked (1,586 👍 / 219 👎)
5,804
favourites (6.9 per 1k visits)
6 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:3677first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP+
2,499 R$
VIP
1,999 R$
x2 XP
1,999 R$
x2 Street Credits
1,999 R$
x2 Cash
1,999 R$
Looting
699 R$
🆕 Ninja Pack
599 R$
Spartan Pack
499 R$
Predator Pack
499 R$
Samurai Pack
499 R$
Passive Income
499 R$
Apocalypse Pack
399 R$
Phone Customisation
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Bricknarm! · welcome292,758 · 100.0% win
Beta · other292,393 · 100.0% win
OG · other976 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked3 September 2026 — 88 % liked13 September 2026 — 88 % liked23 September 2026 — 88 % liked3 October 2026 — 88 % liked13 October 2026 — 88 % liked23 October 2026 — 88 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 20:0188no change
13 Oct 2026, 20:0088no change
3 Oct 2026, 19:5388no change
23 Sept 2026, 19:5288no change
13 Sept 2026, 19:0788no change
3 Sept 2026, 19:0288no change
24 Aug 2026, 17:0688no change
14 Aug 2026, 17:0688first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.