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Frosty Trails [Alpha]

Frosty Trails [Alpha]

A Roblox experience owned by Frost Frontier Development.

HorrorENsurvival horrorzombie apocalypseco-op shooter

Description (written by the developer; not a statement by this register)

In 1957, researchers in Antarctica discovered an ancient parasite buried in the ice. But when the ice thawed, the parasite reanimated. The crew fell. The base fell. Now, the only hope of survival is an old supply truck, but the remaining supplies in this frozen wasteland lead deep into infected territory. 👍 Like and ⭐favorite⭐ the game for more updates! 🔥 🔥 NEXT BIG UPDATE AT 1K LIKES 🔥 💙 CODES: MOBILE SNOWBUX!!! 🐞 Patch Log (4/23/25) - Mobile bind fixes - Mobile gun bullet fixes - Storing reindeers fixed ⚜️ Latest Update (4/4/2025) LOTS of changes, seen in the UPDATES board in-game and on our social links! Exploiting is not tolerated and will result in a permanent ban. 🔨 Inspired by "Dead Rails" by "RCM Games"

Last updated by the developer 22 Jul 2026, 10:22 UTC.

0
playing (measured 10 Aug 2026, 21:30 UTC)
428,839
lifetime visits
88%
liked (790 👍 / 104 👎)
1,283
favourites (3.0 per 1k visits)
6 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:300first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome250,131 · 0.00% win
Travel 10KM · progression17,409 · 0.00% win
Travel 20KM · progression2,078 · 0.00% win
Travel 30KM · progression603 · 0.00% win
Travel 40KM · progression372 · 0.00% win
Travel 50KM · progression210 · 0.00% win
Travel 60KM · progression165 · 0.00% win
Travel 70KM · progression121 · 0.00% win
Travel 80KM · progression109 · 0.00% win
Travel 90KM · progression96 · 0.00% win
You win! · progression90 · 0.00% win
Travel 100KM · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 22:3388no change
14 Aug 2026, 22:1988first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.