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[👽Galaxy takeover🧟‍♂️️️] Zombie survival

[👽Galaxy takeover🧟‍♂️️️] Zombie survival

A Roblox experience owned by Mega of Games.

SurvivalENzombiesurvivalalpha

Description (written by the developer; not a statement by this register)

🧟‍♂️ Zombie Survival 🧟‍♀️ ⚔️ Fight or Flee – Face terrifying zombie hordes, battle mutated bosses, or make a daring escape to safety. 🤝 Team Up or Go Solo – Survive alone in the shadows or form alliances—but beware, not everyone can be trusted. ⚠️ Heads up, everyone! ⚠️ The game is currently in ALPHA. That means version 2.0 may have bugs or unfinished features — but we’re actively fixing issues and improving the experience! 💪 ✨ Big update is coming soon! ✨ We don’t have an exact release day yet, but it’s on the way. Thanks for sticking with us — stay tuned for more news and surprises!

Last updated by the developer 5 Jun 2026, 15:27 UTC.

0
playing (measured 13 Aug 2026, 18:50 UTC)
336
lifetime visits
100%
liked (2 👍 / 0 👎)
0
favourites
6 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 18:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MVP gamepass
500 R$
⭐VIP ⭐
120 R$
Boombox gamepass
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome44 · 0.00% win
U met the owner >:) · social11 · 0.00% win
U played 10 mins! · other8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.