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Zombie Horde Simulator

Zombie Horde Simulator

A Roblox experience owned by Bitporters.

SimulatorENincrementalhorde managementzombie theme

Description (written by the developer; not a statement by this register)

🧟 Build Your Zombie Horde! Collect meat to buy zombies and upgrade horde size, speed & power. Gather faster, unlock new areas, and grow the ultimate undead army. 🥩 Collect Meat 🧟 Buy & Upgrade Zombies 🗺️ Unlock Areas Join community for 2x meat + special zombie: https://www.roblox.com/communities/35641792 Code: BRAINS Tags: Zombie, Simulator, Incremental, Horde, Collect

Last updated by the developer 18 Jun 2026, 11:28 UTC.

0
playing (measured 10 Aug 2026, 14:08 UTC)
4,679
lifetime visits
31%
liked (9 👍 / 20 👎)
30
favourites (6.4 per 1k visits)
7 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Spawn 3x Zombies
29 R$
More Storage 2
29 R$
More Storage 1
29 R$
2x Horde Size
29 R$
Lucky
29 R$
Double Meat
29 R$
Auto Spawn Zombie
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME TO ZOMBIE HORDE SIMULATOR · welcome4,011 · 0.00% win
Zombie Spawned · progression1,420 · 0.00% win
Rebirthed · progression334 · 0.00% win
S-Tier Zombie Spawned · other161 · 0.00% win
Wall 1 Destroyed · progression139 · 0.00% win
1 Million Meat · collection61 · 0.00% win
1 Million Total Meat · progression51 · 0.00% win
Wall 2 Destroyed · progression27 · 0.00% win
Wall 3 Destroyed · progression13 · 0.00% win
Earth Conquered · progression10 · 0.00% win
Wall 4 Destroyed · progression9 · 0.00% win
Wall 5 Destroyed · progression4 · 0.00% win
Wall 6 Destroyed · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

29313018 August 2026 — 29 % liked28 August 2026 — 31 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 29–31 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 00:1731+2
18 Aug 2026, 00:1629first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.