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[INDEV] 🎲 Chez's RNG

[INDEV] 🎲 Chez's RNG

A Roblox experience owned by Chezs0's Development Box.

SimulatorENRNG mechanicsAura collectionLuck boosts

Description (written by the developer; not a statement by this register)

What is Chez's RNG? Chez's RNG is a game with RNG where you press roll and get auras! These auras differ in various rarities and visuals. Try to roll the rarest one and reach the top! 35+ Auras as of currently are obtainable! Purchase "Chez" in the shop for luck boosts! Complete the obby for a small luck boost for 30 seconds! Did you know? Few auras have descriptions that may have some hidden meanings... Resets will no longer happen after the recent one (was due to an important update). Sorry to all who lost their auras, compensation will be provided. There currently may be many bugs as the game is in the indev stage.

Last updated by the developer 6 Jul 2026, 20:15 UTC.

0
playing (measured 15 Aug 2026, 14:15 UTC)
5,116
lifetime visits
98%
liked (41 👍 / 1 👎)
30
favourites (5.9 per 1k visits)
7 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 14:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Quick Roll
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

INDEV · other981 · 0.00% win
Glowing Food · secret210 · 0.00% win
1k Rolls · collection38 · 0.00% win
10k Rolls · collection12 · 0.00% win
100k Rolls · collection4 · 0.00% win
One Million · collection2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.