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R-Stage: Zero

R-Stage: Zero

A Roblox experience owned by Cornerstone Std..

RacingENdrivingcar customizationnostalgia

Description (written by the developer; not a statement by this register)

R-Stage: Zero NOTE: Things you see are subject to change, depending on feedback. Race, earn ¥, buy cars, and grind your way through the streets in a game built for players who miss how it used to be. 👍 Like the game it helps us update more often! PLEASE NOTE: R-Stage: Zero is our personal tribute to the history of the "R-Stage" games. The vehicles, setups & alike are made with the idea of these old games. 🎮 Controls: WASD – Drive Q / E – Shift Gears LShift or P – Handbrake F – Headlights B – Change Car Camera LShift + P – Freecam 💬 Commands: !cd <value> – Race Countdown (1-10) !donate <Player> <Amount> – Gift ¥ 👑 Credits: Skuppens – Owner 9aaza9 – Map Maker Thunderbolt_05 – Models & Maps MikkelTheRich – Akina Dev 🛠 Found a bug? Join our community to report it or suggest features. 🔁 Shutdown = Update PC RECOMMENDED!

Last updated by the developer 10 Aug 2026, 13:58 UTC.

0
playing (measured 11 Aug 2026, 23:48 UTC)
174,761
lifetime visits
52%
liked (354 👍 / 331 👎)
3,006
favourites (17.2 per 1k visits)
7 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 23:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
329 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Visit Akina · other48,596 · 0.00% win
Complete Akina · progression6,358 · 0.00% win
Visit Myogi · other3,246 · 0.00% win
Visit Shirahama! · progression3,125 · 0.00% win
Complete Myogi · progression1,150 · 0.00% win
500 Kilometers · progression82 · 0.00% win
The Devil · other64 · 0.00% win
1000 Kilometers · progression39 · 0.00% win
Completed April 1st Map · progression31 · 0.00% win
Hallows Award · other29 · 0.00% win
Golden Week · other23 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

515251.515 August 2026 — 51 % liked24 September 2026 — 52 % liked4 October 2026 — 52 % liked14 October 2026 — 52 % liked15 August 202614 October 2026
4 measurements spanning 60 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 51–52 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 10:1652no change
4 Oct 2026, 10:1552no change
24 Sept 2026, 10:0852+1
15 Aug 2026, 05:5251first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.