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Shatter.io

Shatter.io

A Roblox experience owned by Gamer King's.

OtherENio gameorb collectionmultiplayer

Description (written by the developer; not a statement by this register)

🎉Welcome to Shatter.io 🔥 Become the Biggest by collecting the orbs! 👆Click to release your Spikey. 🧲Click again to call it back. 💫Beware of the green triangles that will steal energy orbs. 🔔 Notify and wait for game updates! 👍 Like the game for faster updating! 👥 Invite your friends for a boost!

Last updated by the developer 11 Jul 2026, 05:08 UTC.

0
playing (measured 10 Aug 2026, 15:00 UTC)
2,881
lifetime visits
90%
liked (9 👍 / 1 👎)
4
favourites (1.4 per 1k visits)
7 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vip
100 R$
Faster Collect
70 R$
Speed Bolt⚡
70 R$
Magnet
50 R$
Shatter Rader
30 R$
Radius
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,279 · 0.00% win
First Orb · collection792 · 0.00% win
Killed a Player · other166 · 0.00% win
100 Size · progression154 · 0.00% win
Level 3 · progression152 · 0.00% win
Play for 5 minutes · other59 · 0.00% win
250 Size · progression51 · 0.00% win
Play for 10 minutes · other20 · 0.00% win
Level 10 · progression19 · 0.00% win
500 Size · other17 · 0.00% win
1000 Size · other12 · 0.00% win
2500 Size · other2 · 0.00% win
5000 Size · progression1 · 0.00% win
10000 Size · other1 · 0.00% win
Level 25 · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.