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[UPD] [πŸ”Š] Chill Town

[UPD] [πŸ”Š] Chill Town

A Roblox experience owned by Lumea.

Social & hangoutENhangoutfree-commandsmini-city

Description (written by the developer; not a statement by this register)

πŸŒ† Welcome to Chill Town! πŸŒ† Looking for the perfect hangout spot? Chill Town is the ultimate mini city where you can relax, explore, and have fun with friends! Whether you’re chilling at the Motel, grabbing a bite at the Diner, or enjoying the fresh air at the Park, there's always something to do. With a toxic-free community, Chill Town is all about good vibes and fun experiences! ✨ Free Commands: πŸ”Ή ;char me – Customize your character! πŸ”Ή /headless – Go headless for free! πŸ”Ή /korblox – Get Korblox legs instantly! Join now and make new memories in Chill Town! πŸŒŸπŸ™οΈπŸ’™

Last updated by the developer 14 Dec 2025, 20:03 UTC.

0
playing (measured 12 Aug 2026, 22:19 UTC)
12,906
lifetime visits
62%
liked (49 πŸ‘ / 30 πŸ‘Ž)
483
favourites (37.4 per 1k visits)
7 March 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 22:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Bat
1,350 R$
Pan
700 R$
Cuffs
530 R$
VIP
230 R$
Slap
200 R$
Fly
60 R$
2MLegend Tag
37 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Arabic Chill Β· welcome2,561 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.