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[???]Undertale Au Monster Survive Fight

[???]Undertale Au Monster Survive Fight

A Roblox experience owned by Undertale Merged Multiverse.

RacingENUndertale AUSouls GrindingRole Play

Description (written by the developer; not a statement by this register)

Your favorite characters all across different Undertale AUs. Grind souls to unlock powerful characters and take down your foes, or recreate favorite moments during Role Play! A memory brought back to life.. Play the classic SVS game that was the king of that era. This game is made as a love letter to its old predecessor. This was one of my favorite games ever made on roblox. I have so many good memories with this. Game will be updated slowley adding all the characters. Thank you.

Last updated by the developer 4 May 2026, 11:58 UTC.

0
playing (measured 13 Aug 2026, 13:49 UTC)
1,187
lifetime visits
96%
liked (51 👍 / 2 👎)
73
favourites (61.5 per 1k visits)
7 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 13:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Shadow Fire Sans
67 R$
Speed-Run
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

NightError Sans Event[UNAVAILABLE] · other14 · 0.00% win
Virus 404 Sans [NOT AVAILABLE] · other0 · 0.00% win
Alpha Sans[NOT AVAILABLE] · other0 · 0.00% win
UnderVirus X-ans[NOT AVAILABLE] · other0 · 0.00% win
Neon Sans · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9619 August 2026 — 96 % liked29 August 2026 — 96 % liked19 August 202629 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 15:5096no change
19 Aug 2026, 15:1796first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.