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DOOMED 2 DIE | Classic

DOOMED 2 DIE | Classic

A Roblox experience owned by Stud Systems.

HorrorENhorrorsurvivalclassic

DOOMED 2 DIE | Classic is a horror experience created on 2025-03-07. It records 7,704,818 lifetime visits and 62,539 favorites. Currently, 11 users play the game. The experience holds an 87% like percentage. The description notes this version is heavily outdated.

Description (written by the developer; not a statement by this register)

\\ THIS VERSION OF D2D IS HEAVILY OUTDATED

Last updated by the developer 21 May 2026, 05:07 UTC.

11
playing (measured 10 Aug 2026, 18:04 UTC)
7,704,818
lifetime visits
87%
liked (16,267 👍 / 2,402 👎)
62,566
favourites (8.1 per 1k visits)
7 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:049first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

theres no way
275,000 R$
Mega Donation!
1,250 R$
Lead Actor
700 R$
Starter Pack!
699 R$
[EXCLUSIVE!] Necromancer Class!
599 R$
Donation!
300 R$
[SKINPACK!] Ancient Figures.
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Jumped · other420,730 · 0.00% win
Beginners Luck · welcome388,958 · 23.4% win
Facing Doom · progression252,543 · 11.1% win
Strike · other244,894 · 12.3% win
Technicians Descendant · other54,870 · 2.1% win
Cymbal Echoes · other40,827 · 1.7% win
Prioritizing The Cost · other32,107 · 0.60% win
Cutting It Close · other22,919 · 1.9% win
Last Man Standing · progression18,973 · 0.40% win
Good Guy Nick · social0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8713 August 2026 — 87 % liked23 August 2026 — 87 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 22:0887no change
13 Aug 2026, 22:0787first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.