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DOOMED 2 DIE | Classic

DOOMED 2 DIE | Classic

A Roblox experience owned by Stud Systems.

HorrorENhorrorsurvivalclassic

DOOMED 2 DIE | Classic is a horror experience created on 2025-03-07. It records 7,704,818 lifetime visits and 62,539 favorites. Currently, 11 users play the game. The experience holds an 87% like percentage. The description notes this version is heavily outdated.

Description (written by the developer; not a statement by this register)

\\ THIS VERSION OF D2D IS HEAVILY OUTDATED

Last updated by the developer 21 May 2026, 05:07 UTC.

11
playing (measured 10 Aug 2026, 18:04 UTC)
7,704,818
lifetime visits
87%
liked (16,476 👍 / 2,426 👎)
62,714
favourites (8.1 per 1k visits)
7 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:049first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

theres no way
275,000 R$
Mega Donation!
1,250 R$
Lead Actor
700 R$
Starter Pack!
699 R$
[EXCLUSIVE!] Necromancer Class!
599 R$
Donation!
300 R$
[SKINPACK!] Ancient Figures.
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Jumped · other420,730 · 0.00% win
Beginners Luck · welcome393,773 · 28.7% win
Facing Doom · progression254,772 · 15.5% win
Strike · other246,835 · 11.4% win
Technicians Descendant · other55,138 · 1.5% win
Cymbal Echoes · other41,240 · 4.9% win
Prioritizing The Cost · other32,440 · 0.20% win
Cutting It Close · other23,202 · 1.5% win
Last Man Standing · progression19,004 · 0.70% win
Good Guy Nick · social0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8713 August 2026 — 87 % liked23 August 2026 — 87 % liked2 September 2026 — 87 % liked12 September 2026 — 87 % liked22 September 2026 — 87 % liked2 October 2026 — 87 % liked12 October 2026 — 87 % liked22 October 2026 — 87 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 22:1987no change
12 Oct 2026, 22:1887no change
2 Oct 2026, 22:1787no change
22 Sept 2026, 22:1687no change
12 Sept 2026, 22:1587no change
2 Sept 2026, 22:0887no change
23 Aug 2026, 22:0887no change
13 Aug 2026, 22:0787first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.