Project Maze [HORROR]
A Roblox experience owned by Project: Group.
HorrorENliminal spacessurvival horrormaze navigation
Description (written by the developer; not a statement by this register)
The Maze is the treacherous path between the Liminal and the gates of heaven and hell. Death is a consequence, but experience is invaluable. There's got to be an exit. I just have to keep trying. Update Log 1.3: - Shard Shop! - revamped visual lighting in game! - Added a new secret badge (hint; find the cat painting)! Credits: NTAI for scripting/modeling Porq/Fishie for scripting MikesFilm for lobby animations You for playing! NOTE: This game is still under development, so expect some bugs! Tags: Horror, Maze, Scary
Last updated by the developer 23 Jun 2026, 23:30 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 02:04 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 4 Nov 2026, 20:15 | 79 | -1 |
| 25 Oct 2026, 20:08 | 80 | +1 |
| 15 Oct 2026, 20:02 | 79 | +1 |
| 25 Sept 2026, 20:00 | 78 | no change |
| 15 Sept 2026, 19:33 | 78 | no change |
| 16 Aug 2026, 19:21 | 78 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.