Closed.
A Roblox experience owned by LGGAS : Studio France.
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Description (written by the developer; not a statement by this register)
👋 Welcome to the development center of LGGAS Studios! This is where regularly, tests and complex procedures are carried out in order to maintain or conceive artistic creations, specialized services or repair various problems on games handled by our studio! 🧠🔧 📖 Founded in November 2024 by SayThatDude, LGGAS is an independent video game studio made up of enthusiasts, pros and fans. This international center is versatile and allows our employees to work! 💰 💻 Our studio has already tried to conceive projects that require labor, time and resources such as creating two games. As time goes on, we have persevered! ✨ Be aware that LGGAS will always be there to offer you quality, reliable, verified and designed services by competent staff. We wish you a great day in our development center. - The LGGAS team.
Last updated by the developer 14 Jul 2026, 16:53 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 15 Aug 2026, 03:04 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.