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[UPD] Midnight Family Guy [HORROR]

[UPD] Midnight Family Guy [HORROR]

A Roblox experience owned by Short Horrors.

HorrorENFamily GuyBabysitterSurvival Horror

Midnight Family Guy [HORROR] is a Roblox experience created on March 7, 2025. It has accumulated 3,524,091 lifetime visits and 49,111 favorites. Currently, zero users are playing. The experience holds a 72% like percentage. No specific genre classification is recorded in the data.

Description (written by the developer; not a statement by this register)

You ring the doorbell of a grand but eerily silent house, hired for your new job as a babysitter. The task seems simple: take care of a little boy named Stewie while his parents are away. But something feels... wrong. Stewie is no ordinary child. His sharp intellect, eerie silence, and unsettling smirk send shivers down your spine. The house, once warm and welcoming, twists into a maze of unsettling noises, flickering lights, and locked doors that weren’t locked before. The baby monitor crackles with whispers, and Stewie’s toys seem to move when you’re not looking. As the night drags on, you realize this isn't just another babysitting gig—it's a test. A twisted game of survival. Stewie is watching. Stewie is waiting. And if you don’t play by his rules... You may not see morning. Welcome to Stewie’s world. Sweet dreams, babysitter. This game is a work of fan fiction and not endorsed or affiliated with any specific parties. This is a fan-made parody game!

Last updated by the developer 24 Jun 2025, 02:51 UTC.

0
playing (measured 10 Aug 2026, 19:01 UTC)
3,524,091
lifetime visits
72%
liked (6,725 👍 / 2,584 👎)
49,098
favourites (13.9 per 1k visits)
7 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Jumpscare All [INFINITE]
199 R$
Stewie's Gun [INFINITE]
149 R$
Stewie's Bike
109 R$
Be Stewie! [TROLL]
99 R$
TRALALERO TRALALALA
89 R$
TUNG TUNG TUNG SAHUR
89 R$
Radio
49 R$
EVERYONE WITH A HUGE HEAD [TROLL]
39 R$
Flashlight
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You saved Brian! · progression519,772 · 0.00% win
You found Rupert! · collection231,148 · 0.00% win
You escaped from Stewie! · progression137,549 · 0.00% win
You didn't survive Myers. · progression92,211 · 0.00% win
You escaped! · progression2,939 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7214 August 2026 — 72 % liked24 August 2026 — 72 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 04:2372no change
14 Aug 2026, 04:2372first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.