[UPD] Midnight Family Guy [HORROR]
A Roblox experience owned by Short Horrors.
HorrorENFamily GuyBabysitterSurvival Horror
Midnight Family Guy [HORROR] is a Roblox experience created on March 7, 2025. It has accumulated 3,524,091 lifetime visits and 49,111 favorites. Currently, zero users are playing. The experience holds a 72% like percentage. No specific genre classification is recorded in the data.
Description (written by the developer; not a statement by this register)
You ring the doorbell of a grand but eerily silent house, hired for your new job as a babysitter. The task seems simple: take care of a little boy named Stewie while his parents are away. But something feels... wrong. Stewie is no ordinary child. His sharp intellect, eerie silence, and unsettling smirk send shivers down your spine. The house, once warm and welcoming, twists into a maze of unsettling noises, flickering lights, and locked doors that weren’t locked before. The baby monitor crackles with whispers, and Stewie’s toys seem to move when you’re not looking. As the night drags on, you realize this isn't just another babysitting gig—it's a test. A twisted game of survival. Stewie is watching. Stewie is waiting. And if you don’t play by his rules... You may not see morning. Welcome to Stewie’s world. Sweet dreams, babysitter. This game is a work of fan fiction and not endorsed or affiliated with any specific parties. This is a fan-made parody game!
Last updated by the developer 24 Jun 2025, 02:51 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 19:01 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 04:23 | 72 | no change |
| 14 Aug 2026, 04:23 | 72 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.